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Ambra long served within the Jennerit Silent Sisters - priestesses who weaved secrets of the stars into prolonged life called "Sustainment". Betrayed by Rendain, Ambra now fights with the Battleborn, healing her allies and devastating foes with localized solar anomalies.
Staff of Radiance
Ambra's Staff of Radiance drains health from a targeted enemy, returning 30% of the damage dealt to herself and generating Heat.
Summons a Sunspot that does 40 damage a second to nearby enemies and 32 healing to allies at the cost of its own health. Up to 2 Sunspots can be active at once. Cooldown: 8 Seconds
Calls down a meteor at a targeted location, dealing 334 damage and leaving a scorching area of effect, dealing 20 damage over 5 seconds. Cooldown: 60 Seconds
Ambra unleashes a series of melee strikes, spending Heat to do up toe 100% extra damage per hit.
Channels a fiery wind that quickly builds Heat as it damages enemies in front of Ambra. Solar Wind does 80 damage per second for 3 seconds. Cooldown: 18 Seconds.
When Ambra's health falls below 20%, she is protected by a Flame Shield for 4 seconds that provides 300 Overshield..
Battleborn Helix Build Editor - Ambra
Create and share your favorite Battleborn Ambra build
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Make Your Own Battleborn Helix Build
This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Ambra builds.
Enemies damaged by a Sunspot take increased damage for a short time. +16% Damage over 4 Seconds
Solar Wind catches enemies on fire, revealing enemies, and doing damage over time. +121 Damage over 3 Seconds
Blessing of the Sun
Increases Sunspot's healing over time. +30% Health Regeneration per Second
Sunspots provide a burst of healing when picked up by allies, based upon the health remaining to the Sunspot. Up to +133 Healing
Sunspots explode when triggered by nearby enemies, dealing damage based upon the health remaining to the Sunspot. Up to +133 Damage
Ambra's Staff of Radiance can be used to transfer health to a targeted ally at the cost of her own life force. Health cost is -30% of healing done.
Ambra's Staff of Radiance can be used to fuel a Sunspot, strengthening and replenishing its health. +150% Sunspot Efficiency, +100 Health per Second
Increases the amount of life stolen from enemies through Ambra's Staff of Radiance. +15% Life Steal
Ritual of Repulsion
Enemies hit by Solar Wind are blown away, being repeatedly pushed back.
Replaces Solar Wind's directed channel with two slams to the ground with Ambra's staff. Enemies all around Ambra are pushed back with each slam.
Solar Wind deals more damage, the closer Ambra is to her target. Up to +100% damage
Ambra gains increased speed when her Flame Shield is active. +30% Movement Speed
Ambra’s Flame Shield explodes on expiry, damaging nearby enemies. +134 Damage
Sunspots can reveal enemies and have increased range. +50% Area of Effect Radius
Increases the number of simultaneous active Sunspots. +1 Sunspot
Decreases Solar Wind’s cooldown time. - 20% Cooldown Time
The extra damage that Ambra's Scorching Strikes does through the expenditure of Heat is gained as Health. +100% Life Steal
When Heated, Ambra's Staff or Radiance transforms into a halberd that fires condensed Heat in the form of explosive minor-novas.
Transforms Ambra's staff into a spear, capable of releasing all of its built up Heat in a singular, devestating impact.
Bask in the Light
Fan the Flames
Lower Sunspot's cooldown. -20% Cooldown Time
Increases the health of Ambra's Sunspots. +50% Sunspot Health
Increases Solar Wind’s area of effect. +40% Area of Effect Radius
Increases Solar Wind’s damage. +15% Damage
On impact, Extinction Event stuns nearby enemies. +2 Seconds Stun Duration
Extinction Event’s smoldering remains last longer. +3 Seconds Duration