Battleborn Helix Build Editor - Benedict

Create and share your best Battleborn Benedict build with our helix editor.

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Benedict

Peacekeepers Attacker

Agile
Pusher
Advanced
Health: 983
Shield: 300

Brash and arrogant Benedict loves three things: himself, rockets, and himself. Though his left wing was crippled during the evacuation of his homeworld, Benedict is still capable of limited flight, raining down rockets from a high vantage point.

UPR-SM23 Rocket Launcher

Benedict's trademark Rocket Launcher deals heavy damage in a wide explosive radius.

Hawkeye

Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Boomsday

Launches a player-guided missile that deals 500 damage. Reactivating the skill in-flight triggers early detonation. Cooldown: 85 Seconds

Aviant Exosuit

Benedict's battle armor, heavily augmentable to support combat mobility and damage output.

Liftoff

Launch Benedict skyward for a strategic advantage or a hasty withdrawal from combat. Cooldown: 15 Seconds

Flyboy

Jumping again in the air allows Benedict to double-jump. Holding secondary attack while in the air causes Benedict to Glide for a limited time.

Battleborn Helix Build Editor - Benedict

Create and share your favorite Battleborn Benedict build

  1. Click to choose left or right for each helix level row.
  2. Click the SHARE HELIX button to get a shareable link or BB code to post in our Battleborn Helix Builds and Guides forum
SHARE HELIX

Please complete the helix below before sharing

Make Your Own Battleborn Helix Build

This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Benedict builds.

Evasive Pattern Benedict

Rejiggered Ordinance

Persistent Projectiles

Liftoff: Launch Benedict skyward for a strategic advantage or a hasty withdrawal from combat. Cooldown: 15 Seconds

Liftoff now launches up and backwards.

Hawkeye: Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Hawkeye rockets deal increased damage to shields. +50% Bonus Damage to Shields

Hawkeye: Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Hawkeye’s target effect lasts longer. +1 Second Homing Duration

Make Some Room

Wind Chill

Liftoff: Launch Benedict skyward for a strategic advantage or a hasty withdrawal from combat. Cooldown: 15 Seconds

On activation, Liftoff pushes nearby enemies away.

2
Liftoff: Launch Benedict skyward for a strategic advantage or a hasty withdrawal from combat. Cooldown: 15 Seconds

On activation, Liftoff slows nearby enemies. +1 Second Slow

Ready Rockets

Speedy Delivery

UPR-SM23 Rocket Launcher: Benedict's trademark Rocket Launcher deals heavy damage in a wide explosive radius.

Increases Rocket Launcher's reload speed. +30% Reload Speed

3
UPR-SM23 Rocket Launcher: Benedict's trademark Rocket Launcher deals heavy damage in a wide explosive radius.

Increases rocket propulsion speed. +25% Rocket Speed

Rapid Reload

A Murder of Rockets

Hawkeye: Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Activating Hawkeye instantly reloads Benedict’s Rocket Launcher.

4
Hawkeye: Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Hawkeye now launches three rockets in rapid succession. +2 Rockets

Glide-iator

Divebomb

Tailwind

Flyboy: Jumping again in the air allows Benedict to double-jump. Holding secondary attack while in the air causes Benedict to Glide for a limited time.

Grants a second air jump.

Flyboy: Jumping again in the air allows Benedict to double-jump. Holding secondary attack while in the air causes Benedict to Glide for a limited time.

While gliding, press the off-hand melee button to divebomb enemies, dealing damage and pushing them back. This can be used every 8 seconds.

Flyboy: Jumping again in the air allows Benedict to double-jump. Holding secondary attack while in the air causes Benedict to Glide for a limited time.

Increases Benedict’s in-air gliding speed. +25% Flight Speed

Blastoff

Heavy Bombardment

Liftoff: Launch Benedict skyward for a strategic advantage or a hasty withdrawal from combat. Cooldown: 15 Seconds

On activation, Liftoff damages nearby enemies. +133 Damage

6
Hawkeye: Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Homing Rockets deal increased damage to enemies. +20% Damage

Danger Zone

Multiloader

Surgical Strike

UPR-SM23 Rocket Launcher: Benedict's trademark Rocket Launcher deals heavy damage in a wide explosive radius.

Increases the Rocket Launcher’s blast radius. +45% Area of Effect Radius

UPR-SM23 Rocket Launcher: Benedict's trademark Rocket Launcher deals heavy damage in a wide explosive radius.

Allows the Rocket Launcher to charge and fire multiple rockets simultaneously. Hold the attack button to charge the Rocket Launcher

UPR-SM23 Rocket Launcher: Benedict's trademark Rocket Launcher deals heavy damage in a wide explosive radius.

Increases Rocket Launcher's damage while reducing its area of effect. +18% Damage, -20% Area of Effect Radius

Frequent Flyer

First Class

Liftoff: Launch Benedict skyward for a strategic advantage or a hasty withdrawal from combat. Cooldown: 15 Seconds

Reduces Liftoff cooldown, allowing more frequent use. -25% Cooldown Time

8
Liftoff: Launch Benedict skyward for a strategic advantage or a hasty withdrawal from combat. Cooldown: 15 Seconds

Shields begin to recharge immediately after activating Liftoff.

Less Talk, More Hawk

Eyes on You

Party Starter

Hawkeye: Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Reduces Hawkeye’s cooldown. -25% Cooldown Time

Hawkeye: Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Increases Hawkeye's blast radius. +50% Area of Effect Radius

Hawkeye: Fires a rocket that deals 133 damage and targets enemies for 3 seconds. Subsequent rockets home in on targeted enemies. Cooldown: 19 Seconds

Increases Hawkeye rocket damage. +15% Damage

Hawkpocalypse

Phoenix Protocol

Rockets Launchin' Rockets

Boomsday: Launches a player-guided missile that deals 500 damage. Reactivating the skill in-flight triggers early detonation. Cooldown: 85 Seconds

Increases Boomsday’s explosion radius. +100% Blast Radius

Boomsday: Launches a player-guided missile that deals 500 damage. Reactivating the skill in-flight triggers early detonation. Cooldown: 85 Seconds

Boomsday scorches the earth at its detonation site, dealing damage over time to nearby enemies. +480 Damage over 8 Seconds

Boomsday: Launches a player-guided missile that deals 500 damage. Reactivating the skill in-flight triggers early detonation. Cooldown: 85 Seconds

While Boomsday’s guided missile is in flight, reactivating the skill fires smaller rockets.

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