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Former Peacekeepers officer and capable commander Captain Trevor Ghalt wields his charisma and shotguns with equal effectiveness. As one of the first among the factions to call for unity against the Varelsi, Ghalt is considered the first Battleborn.
Ghalt fires out an energy hook that pulls enemies to him. Cooldown: 14 Seconds
Ghalt equips a second shotgun, doubling his damage output for 10 seconds. Cooldown: 53 Seconds
UPR M8-R Revolver Shotgun
Ghalt’s customized shotgun deals incredible damage at short range, but is weaker at greater distances.
Deploys a trap to a target location which stuns enemies for 2 seconds, and then explodes dealing 133 damage. A maximum of 2 traps can be deployed simultaneously. Cooldown: 18 Seconds
The last 4 shots in Ghalt’s Revolver Shotgun cylinder deal 25% additional damage.
UPR-EC Technician's Rig
Ghalt’s UPR engineering rig provides a decent amount of defense while also permitting heavy augmentation of Ghalt’s armament.
Battleborn Helix Build Editor - Ghalt
Create and share your favorite Battleborn Ghalt build
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Make Your Own Battleborn Helix Build
This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Ghalt builds.
The Big Draw
Increases the effective hitbox of The Hook, making it easier to land hits on targets.
Cloaks deplayed Scraptraps making them virtually invisible at range.
A Little Somethin' Extra
Deployed Scraptraps deal damage over time to nearby enemies. +60 Damage Per Second
For each Scraptrap active on the battlefield, Scraptraps deal additional damage. +10% Damage per Active Scraptrap
Scraptraps launch an additional 3 shrapnel bombs when triggered. +3 Bombs
Increases Ghalt's maximum shield strength and shield recahrge rate. +240 Shield Strength, +105 Shield Recharge per Second
Increases the amount of pellets in a Revolver Shotgun shell, broadening the spread of the blast. +30% Pellets
The Hook damages enemies on impact. +133 Damage
The Hook fires 3 hooks in a cone directly ahead. +2 Hooks
Increases The Hook’s travel speed and effective range. +35% Speed and Range
Tactical Shells slow enemies on impact for a brief time. +2 Seconds Slow Duration
Increases Tactical Shells bonus damage. +15% Damage
Duct Tape and Bailing Wire
While an enemy is hit with The Hook, their shields and health are drained. Up to +360 Damage Over 3 Seconds
Doubles Scraptrap health. +100% Health
Both Barrels Blazing
Increases Revolver Shotgun reload speed. +25% Reload Speed
Increases the number of Scraptraps that can be active on the battlefield at once. +2 Traps
Firing the Revolver Shotgun now discharges both barrels simultaneously.
Quick and Dirty
Reduces Scraptrap trigger delay. -1 Second Trigger Time
Reduces Scraptrap cooldown, allowing more frequent use. -25% Cooldown Time
Increases the radius of Scraptrap’s stun effects and the shrapnel charge blast radius. +40% Area of Effect
Here Come the Hook
Reduces The Hook’s cooldown time, allowing more frequent use. -25% Cooldown Time
Hooked enemies suffer amplified damage. +15% Damage for 5 Seconds
Gun 'n Run
Can't Touch This
Every hit on a major enemy with Dual Wield shotguns grants bonus movement speed, to a maximum of 5 stacks. +5% Movement Speed Per Hit
While Duel Wield is active, you are immune to all Crowd Control effects.
Loads the Revolver Shotgun with incendiary shells during Dual Wield, dealing damage over time to struck enemies. +36 Damage over 1.5 Seconds