Battleborn Helix Build Editor - ISIC

Create and share your best battleborn ISIC build with our helix editor.

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ISIC

LLC Defender

Tank
Disruptor
Complex
Health: 1640
Shield: 300

Once the lead manufacturing Magnus of Minion Robotics, ISIC abandoned his post to crash reality itself through the application of unthinkably complex code. Though debugged by Kleese, this Magnus is still regarded as among the most nihilistic and terrifying of the Battleborn.

Charge Cannon

ISIC's Charge Cannon fires rapidly while charging. Once fully charged, a powerful blast may be released to deal greater damage to multiple targets.

Rotating Wards

Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds

Omega Strike

Toggle turret mode for 40 seconds, replacing basic attacks with weapons that deal 42 and 167 damage per shot. Overcharged: Gain 562 overshield on activation. Cooldown: 60 Seconds

Energy Aegis

ISIC's raises his Energy Aegis to block up to 2000 incoming damage.

Plasma Dash

ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. Cooldown: 22 Seconds

Overcharge

Activating a skill while ISIC's Charge Cannon is fully charged empowers that skill with additional Overcharged effects, and consumes the charge.

Battleborn Helix Build Editor - ISIC

Create and share your favorite Battleborn ISIC build

  1. Click to choose left or right for each helix level row.
  2. Click the SHARE HELIX button to get a shareable link or BB code to post in our Battleborn Helix Builds and Guides forum
SHARE HELIX

Please complete the helix below before sharing

Make Your Own Battleborn Helix Build

This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for ISIC builds.

Watchful Wards! :)

Whoops-A-Daisy! :D

Crushin' Those Shields! :D

Rotating Wards: Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds

While Rotating Wards is active, each ward reduces ISIC’s shield charge delay. Up to -1.5s Shield Recharge Delay

Rotating Wards: Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds

Rotating Wards drop in place when activated, rather than following ISIC around.

Plasma Dash: ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. Cooldown: 22 Seconds

A portion of Plasma Dash damage penetrates enemy shields. +60% Shield Penetration

You Dropped These! ;)

This Might Sting! :O

Rotating Wards: Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds

Rotating Wards reflect enemy fire.

2
Rotating Wards: Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds

When Overcharged, Rotating Wards condense into plasma charges that damange enemies on contact instead of blocking inbound damage. +134 Damage per Charge

Not Dyin' Today!

Shield Down, Charge Up! :D

Charging on the Go! :D

Energy Aegis: ISIC's raises his Energy Aegis to block up to 2000 incoming damage.

Increases maximum shield strength. +240 Maximum Shield Strength

Energy Aegis: ISIC's raises his Energy Aegis to block up to 2000 incoming damage.

When Energy Aegis breaks, ISIC is instantly Overcharged for 2 seconds, empowering his next skill or weapon use.

Charge Cannon: ISIC's Charge Cannon fires rapidly while charging. Once fully charged, a powerful blast may be released to deal greater damage to multiple targets.

Using Charge Cannon no longer slows ISIC's movement speed.

Hold it Right There! }:O

Line Up, Fellas! :D

Plasma Dash: ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. Cooldown: 22 Seconds

Enemies hit during Plasma Dash are stunned. +1 Seconds Stun Duration.

4
Plasma Dash: ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. Cooldown: 22 Seconds

Each enemy hit by Plasma Dash increases the damage dealt to subsequent enemies. Additional damage is reset with each use of the skill. +5% Damage Per Enemy Hit

I'm Concentrating! :|

Stopping Power ;)

In a Big Rush! O_O

Overcharge: Activating a skill while ISIC's Charge Cannon is fully charged empowers that skill with additional Overcharged effects, and consumes the charge.

Shields regenerate faster while ISIC’s Charge Cannon is Overcharged. +105 Shield Recharge Per Second

Overcharge: Activating a skill while ISIC's Charge Cannon is fully charged empowers that skill with additional Overcharged effects, and consumes the charge.

Enemies hit directly by Overcharged shots are wounded. +1 Second Wound Duration

Overcharge: Activating a skill while ISIC's Charge Cannon is fully charged empowers that skill with additional Overcharged effects, and consumes the charge.

Increases movement speed while Overcharged. +50% Movement Speed

Burlier Wards! :D

Let's Hug it Out! <3

Rotating Wards: Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds

Increases Rotating Ward's block strength. +113 Ward Strength

6
Plasma Dash: ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. Cooldown: 22 Seconds

Reduces Plasma Dash's cooldown time. -20% Cooldown Time

Bring it On! :)

I'm Helping! O_o

Quick Charge! :D

Energy Aegis: ISIC's raises his Energy Aegis to block up to 2000 incoming damage.

Increases the amount of damage ISIC's Energy Aegis can block. +100% Damage Blocking

Charge Cannon: ISIC's Charge Cannon fires rapidly while charging. Once fully charged, a powerful blast may be released to deal greater damage to multiple targets.

Increases Charge Cannon's damage. +18% Weapon Damage

Charge Cannon: ISIC's Charge Cannon fires rapidly while charging. Once fully charged, a powerful blast may be released to deal greater damage to multiple targets.

Decreases the time required to charge up ISIC’s Charge Cannon. -25% Weapon Charge Time

Hard-Workin' Wards! :)

Waste Not, Want Not! :)

Rotating Wards: Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds

Increases the maximum lifetime of Rotating Wards. +6 Seconds Duration

8
Rotating Wards: Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds

When Rotating Wards expires, the skill’s cooldown is reduced slightly for each ward still active. Up to -50% Cooldown Time

Can't Run from Me! O.O

Dodge This! O.O

Plasma Dash: ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. Cooldown: 22 Seconds

Increases Plasma Dash's speed and range. +50% Speed and Maximum Range

9
Plasma Dash: ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. Cooldown: 22 Seconds

Increases the size of the area damaged by Plasma Dash. +50% Area of Effect Radius

Shields Up! :D

Slow Down, Fella! :)

It's Raining Death! :D

Omega Strike: Toggle turret mode for 40 seconds, replacing basic attacks with weapons that deal 42 and 167 damage per shot. Overcharged: Gain 562 overshield on activation. Cooldown: 60 Seconds

Activating Omega Strike deploys Energy Aegis to block inbound damage from the front. Should Energy Aegis go down, it will redeploy after 6 seconds. +1000 Damage Blocking

Omega Strike: Toggle turret mode for 40 seconds, replacing basic attacks with weapons that deal 42 and 167 damage per shot. Overcharged: Gain 562 overshield on activation. Cooldown: 60 Seconds

Enemies damaged by Omega Strike's rapid-fire guns are slowed. +3 Seconds Slow Duration

Omega Strike: Toggle turret mode for 40 seconds, replacing basic attacks with weapons that deal 42 and 167 damage per shot. Overcharged: Gain 562 overshield on activation. Cooldown: 60 Seconds

While Omega Strike is active, hitting an enemy directly with a Cannon Shot launches a barrage of missiles. +2 Missiles, 67 Damage per Missile

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