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Once the lead manufacturing Magnus of Minion Robotics, ISIC abandoned his post to crash reality itself through the application of unthinkably complex code. Though debugged by Kleese, this Magnus is still regarded as among the most nihilistic and terrifying of the Battleborn.
ISIC's Charge Cannon fires rapidly while charging. Once fully charged, a powerful blast may be released to deal greater damage to multiple targets.
Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 113 damage from enemy fire. Overcharged: Each ward blocks up to 131 damage. Cooldown: 17 Seconds
Toggle turret mode for 40 seconds, replacing basic attacks with weapons that deal 42 and 167 damage per shot. Overcharged: Gain 562 overshield on activation. Cooldown: 60 Seconds
ISIC's raises his Energy Aegis to block up to 2000 incoming damage.
ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. Cooldown: 22 Seconds
Activating a skill while ISIC's Charge Cannon is fully charged empowers that skill with additional Overcharged effects, and consumes the charge.
Battleborn Helix Build Editor - ISIC
Create and share your favorite Battleborn ISIC build
- Click to choose left or right for each helix level row.
- Click the SHARE HELIX button to get a shareable link or BB code to post in our Battleborn Helix Builds and Guides forum
Make Your Own Battleborn Helix Build
This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for ISIC builds.
Watchful Wards! :)
Crushin' Those Shields! :D
While Rotating Wards is active, each ward reduces ISIC’s shield charge delay. Up to -1.5s Shield Recharge Delay
Rotating Wards drop in place when activated, rather than following ISIC around.
A portion of Plasma Dash damage penetrates enemy shields. +60% Shield Penetration
You Dropped These! ;)
This Might Sting! :O
Rotating Wards reflect enemy fire.
When Overcharged, Rotating Wards condense into plasma charges that damange enemies on contact instead of blocking inbound damage. +134 Damage per Charge
Not Dyin' Today!
Shield Down, Charge Up! :D
Charging on the Go! :D
Increases maximum shield strength. +240 Maximum Shield Strength
When Energy Aegis breaks, ISIC is instantly Overcharged for 2 seconds, empowering his next skill or weapon use.
Using Charge Cannon no longer slows ISIC's movement speed.
Hold it Right There! }:O
Line Up, Fellas! :D
Enemies hit during Plasma Dash are stunned. +1 Seconds Stun Duration.
Each enemy hit by Plasma Dash increases the damage dealt to subsequent enemies. Additional damage is reset with each use of the skill. +5% Damage Per Enemy Hit
I'm Concentrating! :|
Stopping Power ;)
In a Big Rush! O_O
Shields regenerate faster while ISIC’s Charge Cannon is Overcharged. +105 Shield Recharge Per Second
Enemies hit directly by Overcharged shots are wounded. +1 Second Wound Duration
Increases movement speed while Overcharged. +50% Movement Speed
Burlier Wards! :D
Let's Hug it Out! <3
Increases Rotating Ward's block strength. +113 Ward Strength
Reduces Plasma Dash's cooldown time. -20% Cooldown Time
Bring it On! :)
I'm Helping! O_o
Quick Charge! :D
Increases the amount of damage ISIC's Energy Aegis can block. +100% Damage Blocking
Increases Charge Cannon's damage. +18% Weapon Damage
Decreases the time required to charge up ISIC’s Charge Cannon. -25% Weapon Charge Time
Hard-Workin' Wards! :)
Waste Not, Want Not! :)
Increases the maximum lifetime of Rotating Wards. +6 Seconds Duration
When Rotating Wards expires, the skill’s cooldown is reduced slightly for each ward still active. Up to -50% Cooldown Time
Can't Run from Me! O.O
Dodge This! O.O
Increases Plasma Dash's speed and range. +50% Speed and Maximum Range
Increases the size of the area damaged by Plasma Dash. +50% Area of Effect Radius
Shields Up! :D
Slow Down, Fella! :)
It's Raining Death! :D
Activating Omega Strike deploys Energy Aegis to block inbound damage from the front. Should Energy Aegis go down, it will redeploy after 6 seconds. +1000 Damage Blocking
Enemies damaged by Omega Strike's rapid-fire guns are slowed. +3 Seconds Slow Duration
While Omega Strike is active, hitting an enemy directly with a Cannon Shot launches a barrage of missiles. +2 Missiles, 67 Damage per Missile