Battleborn Helix Build Editor - Kelvin

Create and share your best Battleborn Kelvin build with our helix editor.

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Kelvin

Eldrid Defender

Controller
Brawler
Advanced
Health: 2033
Shield: 0

There are many strange beings in Solus, but the ice golem Kelvin is definitely one of the strangest -- a single consciousness emerging from a colony of extremophilic microorganisms. Rescued by Miko, Kelvin now fights for the Eldrid to preserve what's left of the cosmos.

Sublimate

Kelvin becomes a cloud of frigid air for 3 Seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 second. Cooldown: 23 Seconds

Ice Wall

After a 1 second delay, Kelvin creates a temporary impassible Ice Wall for 7 seconds that will stun nearby enemies on spawn and block movement. Cooldown: 48 Seconds

Ice Fists

Kelvin’s primary attack deals damage with a series of melee strikes, while his secondary attack pounds the ground, dealing area of effect damage.

Chomp

Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

Permafrost

Every time Kelvin completes any skill, he temporarily gains 1 shield strength.

Ice Form

Kelvin’s dense crystalline ice shape is exceptionally durable, allowing him to soak up damage for his team.

Battleborn Helix Build Editor - Kelvin

Create and share your favorite Battleborn Kelvin build

  1. Click to choose left or right for each helix level row.
  2. Click the SHARE HELIX button to get a shareable link or BB code to post in our Battleborn Helix Builds and Guides forum
SHARE HELIX

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Make Your Own Battleborn Helix Build

This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Kelvin builds.

The Big Chill

Density

Coldclock

Ice Form: Kelvin’s dense crystalline ice shape is exceptionally durable, allowing him to soak up damage for his team.

Increases Kelvin’s health regeneration. +7 Health Regeneration per Second

Ice Form: Kelvin’s dense crystalline ice shape is exceptionally durable, allowing him to soak up damage for his team.

Increases Kelvin's maximum health. +360 Max Health

Ice Fists: Kelvin’s primary attack deals damage with a series of melee strikes, while his secondary attack pounds the ground, dealing area of effect damage.

Every fourth melee hit applies a brief slow to nearby enemies. +1 Second Slow Duration

Quick Bite

Diffusion

Strong Wind

Chomp: Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

Damaging an enemy with Chomp increases Kelvin’s movement speed for a short time. +30% Movement Speed for 2 Seconds

Chomp: Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

Chomp deals bonus damage equal to 3% of Kelvin's current health

Sublimate: Kelvin becomes a cloud of frigid air for 3 Seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 second. Cooldown: 23 Seconds

Increases the bonus shield strength imparted by Permafrost when Kelvin activates Sublimate. +50% Permafrost Shield Strength

Swelling Wind

Icemaker

Sublimate: Kelvin becomes a cloud of frigid air for 3 Seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 second. Cooldown: 23 Seconds

The longer Kelvin remains in his Sublimate form, the more his movement speed increases. Up to +60% Movement Speed

3
Sublimate: Kelvin becomes a cloud of frigid air for 3 Seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 second. Cooldown: 23 Seconds

Replaces Sublimate’s stun effect with an icy trail that slows enemies. +3 Seconds Slow Duration

Mastication Restoration

Shield Snacker

Slow Food

Chomp: Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

A portion of Chomp damage is returned to Kelvin as health. +23% Life Steal

Chomp: Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

30% of the damage dealt by Chomp is returned to Kelvin as shield strength

Chomp: Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

Chomp deals increased damage against slowed enemies. +25% Damage

Ice VI

Blue Ice

Permafrost: Every time Kelvin completes any skill, he temporarily gains 1 shield strength.

Increases the bonus shields imparted by Permafrost. +20% Shield Strength Gained

5
Permafrost: Every time Kelvin completes any skill, he temporarily gains 1 shield strength.

Kelvin takes reduced damage when Permafrost is active. +30% Damage Reduction

Windchill

Consume

Sublimate: Kelvin becomes a cloud of frigid air for 3 Seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 second. Cooldown: 23 Seconds

While Sublimated, damaging major enemies increases the skill’s duration. Up to +3 Seconds Duration

6
Chomp: Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

Killing an enemy with Chomp drastically decreases Sublimate’s cooldown time. -5 Seconds Cooldown Time

Groupthink

Iceheart

Icy Force

Ice Form: Kelvin’s dense crystalline ice shape is exceptionally durable, allowing him to soak up damage for his team.

Kelvin’s health regeneration rate increases when he’s near allied Battleborn. +7 Health Regeneration per Second

Ice Form: Kelvin’s dense crystalline ice shape is exceptionally durable, allowing him to soak up damage for his team.

Killing or assisting against an enemy Battleborn increases Kelvin's health regeneration rate. +150 Health Regeneration over 3 Seconds

Ice Fists: Kelvin’s primary attack deals damage with a series of melee strikes, while his secondary attack pounds the ground, dealing area of effect damage.

Increases the push back effect of pounding the ground.

Hibernation

Windy Season

Sublimate: Kelvin becomes a cloud of frigid air for 3 Seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 second. Cooldown: 23 Seconds

Kelvin regenerates health faster while Sublimated. +21 Health Regeneration per Second

8
Sublimate: Kelvin becomes a cloud of frigid air for 3 Seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 second. Cooldown: 23 Seconds

Decreases Sublimate’s cooldown, allowing more frequent use. -20% Cooldown Time

Overeater

Sawtooth

Chomp: Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

Reduces the cooldown of Chomp, allowing more frequent use. -20% Cooldown Time

9
Chomp: Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds

Increases Chomp’s maximum health bonus damage. +15% Damage

Walled In

Great Wall

Absolute Zero

Ice Wall: After a 1 second delay, Kelvin creates a temporary impassible Ice Wall for 7 seconds that will stun nearby enemies on spawn and block movement. Cooldown: 48 Seconds

Reduces Ice Wall’s cooldown, allowing more frequent use. -20% Cooldown Time

Ice Wall: After a 1 second delay, Kelvin creates a temporary impassible Ice Wall for 7 seconds that will stun nearby enemies on spawn and block movement. Cooldown: 48 Seconds

Increases Ice Wall's total length

Ice Wall: After a 1 second delay, Kelvin creates a temporary impassible Ice Wall for 7 seconds that will stun nearby enemies on spawn and block movement. Cooldown: 48 Seconds

Enemies in close range of an Ice Wall are slowed. +3 Seconds Slow Duration

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