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There are many strange beings in Solus, but the ice golem Kelvin is definitely one of the strangest -- a single consciousness emerging from a colony of extremophilic microorganisms. Rescued by Miko, Kelvin now fights for the Eldrid to preserve what's left of the cosmos.
Kelvin becomes a cloud of frigid air for 3 Seconds, greatly increasing movement speed. Touching enemies deals 67 damage and stuns them for 1 second. Cooldown: 23 Seconds
After a 1 second delay, Kelvin creates a temporary impassible Ice Wall for 7 seconds that will stun nearby enemies on spawn and block movement. Cooldown: 48 Seconds
Kelvin’s primary attack deals damage with a series of melee strikes, while his secondary attack pounds the ground, dealing area of effect damage.
Bite an enemy, dealing 67 damage plus 15% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies. Cooldown: 5 Seconds
Every time Kelvin completes any skill, he temporarily gains 1 shield strength.
Kelvin’s dense crystalline ice shape is exceptionally durable, allowing him to soak up damage for his team.
Battleborn Helix Build Editor - Kelvin
Create and share your favorite Battleborn Kelvin build
- Click to choose left or right for each helix level row.
- Click the SHARE HELIX button to get a shareable link or BB code to post in our Battleborn Helix Builds and Guides forum
Make Your Own Battleborn Helix Build
This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Kelvin builds.
The Big Chill
Increases Kelvin’s health regeneration. +7 Health Regeneration per Second
Increases Kelvin's maximum health. +360 Max Health
Every fourth melee hit applies a brief slow to nearby enemies. +1 Second Slow Duration
Damaging an enemy with Chomp increases Kelvin’s movement speed for a short time. +30% Movement Speed for 2 Seconds
Chomp deals bonus damage equal to 3% of Kelvin's current health
Increases the bonus shield strength imparted by Permafrost when Kelvin activates Sublimate. +50% Permafrost Shield Strength
The longer Kelvin remains in his Sublimate form, the more his movement speed increases. Up to +60% Movement Speed
Replaces Sublimate’s stun effect with an icy trail that slows enemies. +3 Seconds Slow Duration
A portion of Chomp damage is returned to Kelvin as health. +23% Life Steal
30% of the damage dealt by Chomp is returned to Kelvin as shield strength
Chomp deals increased damage against slowed enemies. +25% Damage
Increases the bonus shields imparted by Permafrost. +20% Shield Strength Gained
Kelvin takes reduced damage when Permafrost is active. +30% Damage Reduction
While Sublimated, damaging major enemies increases the skill’s duration. Up to +3 Seconds Duration
Killing an enemy with Chomp drastically decreases Sublimate’s cooldown time. -5 Seconds Cooldown Time
Kelvin’s health regeneration rate increases when he’s near allied Battleborn. +7 Health Regeneration per Second
Killing or assisting against an enemy Battleborn increases Kelvin's health regeneration rate. +150 Health Regeneration over 3 Seconds
Increases the push back effect of pounding the ground.
Kelvin regenerates health faster while Sublimated. +21 Health Regeneration per Second
Decreases Sublimate’s cooldown, allowing more frequent use. -20% Cooldown Time
Reduces the cooldown of Chomp, allowing more frequent use. -20% Cooldown Time
Increases Chomp’s maximum health bonus damage. +15% Damage
Reduces Ice Wall’s cooldown, allowing more frequent use. -20% Cooldown Time
Increases Ice Wall's total length
Enemies in close range of an Ice Wall are slowed. +3 Seconds Slow Duration