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Following his dismissal as director of Minion Robotics, the cantankerous Kleese now serves as Nova's chief science officer and mad-scientist-in-residence. Abhors away missions but relishes opportunities to test his tech, such as his "Battle Throne".
Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds
Kleese summons a Black Hole that pulls in enemies towards it dealing 334 damage. Cooldown 55 Seconds
Wrist Cannon and Shock Taser
Kleese fires energy blasts from his Wrist Cannon. He also fires a powerful Shock Taser from his chair, dealing bonus damage to Shields.
Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds
Tactical Battle Chair
Kleese rolls into battle in the most deluxe of all battle furniture. It increases Kleese’s maximum Shield capacity per level and can be used to extend jumps.
Kleese controls the battlefield through a variety of electrical based Shield attacks, stripping away his enemies’ Shields and Buffing his teammates’ Shields.
Battleborn Helix Build Editor - Kleese
Create and share your favorite Battleborn Kleese build
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Make Your Own Battleborn Helix Build
This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Kleese builds.
Mortars will heal friendly target’s shields. +22 Sheild Heal
Energy Rift will shock nearby enemies dealing bonus shield damage. +50% Bonus Damage to Shields
Energy Mortars will slow enemy targets they hit. +3 Seconds Slow Duration
Firing Energy Mortars will deplete Kleese’s shield and add it to their damage. +100% Current Shield as Damage
Don't Tase Me Bro
Using Kleese’s Shock Taser in the air will cause Kleese’s Battle Chair to slam into the ground, depleting his chair energy and dealing damage to all enemies around him. +160 Damage
Kleese's Wrist Cannon now charges to fire a focused laser.
Shock Taser now arcs to additional targets. +1 Additional Target
Energy Rifts will now link to each other when near each other. Their output will be increased times the number of rifts in the network.
Using Kleese’s Energy Mortars or Wrist Cannon attacks on an Energy Rift will now feed energy into the rift causing it to become unstable. Unstable rifts explode after a short time damaging nearby enemies. +133 Damage
Don't Call it a Heal Chair
Extended Battery Life
Get Ready for a Suprise
Kleese’s Tactical Battle Chair can heal nearby players every second. +120 Health per Second
Increases Kleese's Tactical Battle Chair energy. +10 Chair Energy
Whenever Kleese dies, his Tactical Battle Chair explodes. +233 Damage
Expanded Mortar Capacity
Kleese can have additional Energy Rifts alive in the world at the same time. +1 Rift
Decreases Energy Rift's cooldown. -33% Cooldown Time
Kleese can now fire additional Energy Mortars. +4 Mortars
Bouncing Balls of Death
Killing an enemy with Energy Mortars instantly recharges Kleese’s shield.
Kleese's Energy Mortars will now bounce serveral times before exploding.
Energy Mortars now all fire at the same time, blanketing an area.
Brains Before Brawn
Brawn Before Brains
Kleese’s maximum shield strength is increased. +150 Maximum Shield Strength
Kleese’s Shock Taser deals increased damage. +25% Damage
Increases the max health of each Energy Rift. +500 Maximum Health
Increases the pulse speed of Energy Rift. -33% Pulse Time
Sharing is Caring
Square Root of Pain
Black Hole gives every friendly team member in range an overshield when it implodes. +225 Overshield
Black Hole's time to pull enemies is greatly reduced. -40% Pull Time
Black Hole causes all friendly Energy Rifts in range to become an Unstable Rift and explode. +133 Damage