Battleborn Helix Build Editor - Oscar Mike

Create and share your best Battleborn Oscar Mike build with our helix editor.

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Oscar Mike

Peacekeepers Attacker

Versatile
Pusher
Easy
Health: 1091
Shield: 300

A discarded clone soldier from a long-forgotten war, Oscar Mike is a capable front-line fighter, engaging enemies at range with his assault rifle, cloaking for quick exits from tight spots, and inspiring his allies with his... unconventional personality.

UPR-AR7 Assault Rifle

The core of Oscar Mike's combat effectiveness is his Assault Rifle and its many available upgrades.

Frag Grenade

Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds

Airstrike

Target an area to strike with 13 laser-guided missiles, each of which explodes dealing 250 damage to nearby enemies. Cooldown: 60 Seconds

UPR-RDC Combat Armor

Oscar Mike's standard issue Combat Armor can be enhanced to increase survivability.

Stealth Generator

Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. Cooldown: 20 Seconds

Tactical Rounds

The first 15 rounds of each Assault Rifle magazine deal 50% additional damage.

Battleborn Helix Build Editor - Oscar Mike

Create and share your favorite Battleborn Oscar Mike build

  1. Click to choose left or right for each helix level row.
  2. Click the SHARE HELIX button to get a shareable link or BB code to post in our Battleborn Helix Builds and Guides forum
SHARE HELIX

Please complete the helix below before sharing

Make Your Own Battleborn Helix Build

This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Oscar Mike builds.

Impact Trigger

Sneak Attack

Freg Grenade: Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds

Frag Grenades detonate on impact.

1
Stealth Generator: Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. Cooldown: 20 Seconds

Deactivating Stealth Generator by using a skill or attacking an enemy provides a momentary damage boost to the skill or attack used. +16% Bonus Damage

Fragcendiary Grenade

Nades On Nades

Freg Grenade: Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds

Upon detonation, Frag Grenages blanket an area in napalm, dealing damage over time to nearby enemies. +720 Damage over 6 Seconds

2
Freg Grenade: Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds

On first impact, Frag Grenades spawn 5 child grenades, each of which deals 20% damage on detonation.i Up to +50% Bonus Damage

Red Dot Sight

Scope

UPR-AR7 Assault Rifle: The core of Oscar Mike's combat effectiveness is his Assault Rifle and its many available upgrades.

Fits Oscar Mike's Assault Rifle with a red dot sight that enables full-speed movement while aiming down sights.

3
UPR-AR7 Assault Rifle: The core of Oscar Mike's combat effectiveness is his Assault Rifle and its many available upgrades.

Fits Oscar Mike's Assault Rifle with a long-range scope that increases Oscar Mike's maximum effective range.

Back in a Jiff

Tactical Espionage Action

Stealth Generator: Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. Cooldown: 20 Seconds

Activating Stealth Generator prompts Oscar Mike's shields to immediately begin charging.

4
Stealth Generator: Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. Cooldown: 20 Seconds

Increases movement speed while Stealth Generator is active. +30% Movement Speed

Hollow Point Round

Debilitatiing Rounds

Doubletap

Tactical Rounds: The first 15 rounds of each Assault Rifle magazine deal 50% additional damage.

Bonus damage caused by Tactical Rounds penetrates enemy shields. +60% Shield Penetration

Tactical Rounds: The first 15 rounds of each Assault Rifle magazine deal 50% additional damage.

Critical hits with Tactical Rounds deal increased damage. +50% Critical Damage

Tactical Rounds: The first 15 rounds of each Assault Rifle magazine deal 50% additional damage.

Doubles the number of Tactical Rounds in each magazine. +15 Tactical Rounds

Far-flung Frags

Stealthy Shields

Freg Grenade: Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds

Boosts launch velocity of Frag Grenades, increasing their range. +75% Projectile Velocity

6
Stealth Generator: Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. Cooldown: 20 Seconds

Increases shield recharge rate while Stealth Generator is active. +105 Shield Recharge per Second

Agility Training

High-Velocity Ammo

Disruption Rounds

UPR-RDC Combat Armor: Oscar Mike's standard issue Combat Armor can be enhanced to increase survivability.

Increases movement speed. +8% Base Movement Speed

UPR-AR7 Assault Rifle: The core of Oscar Mike's combat effectiveness is his Assault Rifle and its many available upgrades.

Increases Assault Rifle Damage. +18% Damage

UPR-AR7 Assault Rifle: The core of Oscar Mike's combat effectiveness is his Assault Rifle and its many available upgrades.

A portion of Assault Rifle's damage penetrates enemy shields. +25% Shield Penetration

Fragpocalypse

Concentrated Frags

Embiggened Boom

Freg Grenade: Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds

Increases Frag Grenade's damage. +15% Damage

Freg Grenade: Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds

Greatly increases the damage caused by Frag Grenades at the cost of reducing area of effect. +30% Damage, -25% Area of Effect Radius

Freg Grenade: Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 Damage to each enemy within its blast radius. Cooldown: 17 Seconds

Increases the effective explosive range of Frag Grenades. +50% Area of Effect Radius

Stealth Savings

Ghost Mode

Operation Sneaky Ghost

Stealth Generator: Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. Cooldown: 20 Seconds

Deactivating Stealth Generator early refunds a portion of the cooldown cost. The less time you spend cloaked, the shorter the cooldown will be. Up to -40% Cooldown Time

Stealth Generator: Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. Cooldown: 20 Seconds

Activating Airstrike while Stealth Generator is active no longer breaks stealth

Stealth Generator: Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. Cooldown: 20 Seconds

Increases Stealth Generator's maximum active duration. +6 Seeconds Stealth Duration

Holy Crap, Space Lasers!

Danger Close

Holy Crap, Concussive Strike!

Airstrike: Target an area to strike with 13 laser-guided missiles, each of which explodes dealing 250 damage to nearby enemies. Cooldown: 60 Seconds

Replaces Airstrike's missile barrage with a focused laser attack that concentrates all of Airstrike's damage into a smaller area and penetrates through structures.

Airstrike: Target an area to strike with 13 laser-guided missiles, each of which explodes dealing 250 damage to nearby enemies. Cooldown: 60 Seconds

Oscar Mike calls in a focused Airstrike on his location, narrowing the area of effect and causing Airstrike to follow Oscar Mike as he moves.

Airstrike: Target an area to strike with 13 laser-guided missiles, each of which explodes dealing 250 damage to nearby enemies. Cooldown: 60 Seconds

Enemies damaged by Airstrike are slowed for a short time. +3 Seconds Slow Duration

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