Pick Your Battleborn
If you'd like make a helix build for a different battleborn, please visit the main Battleborn Helix Build Editor page. You can find other builds in our Battleborn Helix Builds and Guides forum or click here to search for Toby builds.
Despite his talent for engineering, Toby was rejected as a potential Peacekeeper conscript due to his adorable and diminuitive form. Toby then offered his genius to the Rogues, where he can pour his anxious, self-loathing energy into the construction of walking death machines.
Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds
Transform's Toby's mech to charge up a powerful laser that deals 406 damage a second for 6 seconds. Cooldown: 65 Seconds
UPR H8-MS Custom Railgun
Toby's powerful Railgun can be charged, dealing increased damage at higher charge levels.
Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds
Air-jumping while holding a direction grants Toby a quick boost in that direction. Boosters hold a total of 3 charges that recharge after 8 seconds.
Me 'n My Mech
Clad in his battle mech 'Berg', the adorable-yet-fearsome Toby's considerable engineering talent provides for modification to respond to a variety of battlefields
Battleborn Helix Build Editor - Toby
Create and share your favorite Battleborn Toby build
- Click to choose left or right for each helix level row.
- Click the SHARE HELIX button to get a shareable link or BB code to post in our Battleborn Helix Builds and Guides forum
Make Your Own Battleborn Helix Build
This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Toby builds.
Me 'n My Magnets
Shooting Toby's Arc Mine with a Railgun blast will detonate the mine, dealing extra damage to nearby targets. +133 Damage
Railgun projectiles deal bonus damage when passing through a Force Field. +25% Damage
Allies who pass through Toby’s Force Field are hastened for a brief time. +30% Movement Speed
Allies standing behind Toby’s Force Field are granted bonus health regeneration and attack speed. +14 Health Regeneration per Second, +15% Attack Speed
Still Alive! Sorry!
Reduces zoom and While zooming Toby’s Railgun, all enemies (including cloaked enemies) are revealed in the scope.
Increase Toby’s maximum shield strength. +240 Maximum Shield Strength
Sorry I Broke Your Legs
Sorry I Broke Your Wrists
Enemies damaged by Arc Mines are slowed. +3 Seconds Slow Duration
Arc Mines now suck enemies toward them
Enemies directly hit by Arc Mines are stunned. +2 Seconds Stun Duration
Toby’s Boosters gain one additional charge. +1 Charge
Toby's Boosters can now propel him upward
Toby gains increased damage resistance while his Boosters are out of charges. +30% Damage Reduction
Toby’s Railgun projectiles split into three blasts when fired through a Force Field.
Increases the size of Toby's Railgun shot when fired through his Force Field. +25% Projectile Size
Arc Mines deal increased damage to enemy shields. +50% Bonus Damage to Shields
Riding the Rail
Self Destruct Sequence
Decreases the time required to fully charge Toby’s Railgun. -20% Charging Time
On death, Toby's mech explodes, dealing damage to nearby enemies. +500 Damage
Fully charged Railgun shots penetrate walls, objects in the world, and enemies.
Room for Improvement
Room for Mistakes
Enlarges Force Field’s effective range. +50% Force Field Radius
Increases each Force Field's total health. +100% Force Field Health
What's Mine is Yours
Mines, Mines, Mines!
Increases the range that Arc Mines can deal damage. +50% Area of Effect Radius
Reduces the cooldown of Arc Mine. -20% Cooldown Time
Increases Arc Mine's base damage. +15% Damage
Rather than a single focused beam, Core Discharge charges up three blasts firing one after the other, dealing 563 damage per blast.
Enemies damaged by Core Discharge blasts are slowed. +3 Second Slow Duration