Battleborn Helix Build Editor - Toby

Create and share your best battleborn Toby build with our helix editor.

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Toby

Rogue Defender

Adorable
Territorial
Advanced
Health: 1388
Shield: 300

Despite his talent for engineering, Toby was rejected as a potential Peacekeeper conscript due to his adorable and diminuitive form. Toby then offered his genius to the Rogues, where he can pour his anxious, self-loathing energy into the construction of walking death machines.

Arc Mine

Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Core Discharge

Transform's Toby's mech to charge up a powerful laser that deals 406 damage a second for 6 seconds. Cooldown: 65 Seconds

UPR H8-MS Custom Railgun

Toby's powerful Railgun can be charged, dealing increased damage at higher charge levels.

Force Field

Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds

Boosters

Air-jumping while holding a direction grants Toby a quick boost in that direction. Boosters hold a total of 3 charges that recharge after 8 seconds.

Me 'n My Mech

Clad in his battle mech 'Berg', the adorable-yet-fearsome Toby's considerable engineering talent provides for modification to respond to a variety of battlefields

Battleborn Helix Build Editor - Toby

Create and share your favorite Battleborn Toby build

  1. Click to choose left or right for each helix level row.
  2. Click the SHARE HELIX button to get a shareable link or BB code to post in our Battleborn Helix Builds and Guides forum
SHARE HELIX

Please complete the helix below before sharing

Make Your Own Battleborn Helix Build

This was created using the BattlebornForum.com Helix Build Editor. If you'd like make your own Battleborn helix build, click here. You can find other builds and guides in our Battleborn Helix Builds and Guides forum or click here to search for Toby builds.

Contingency Plan

Me 'n My Magnets

Arc Mine: Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Shooting Toby's Arc Mine with a Railgun blast will detonate the mine, dealing extra damage to nearby targets. +133 Damage

1
Force Field: Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds

Railgun projectiles deal bonus damage when passing through a Force Field. +25% Damage

Starting Line

Best Offense

Force Field: Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds

Allies who pass through Toby’s Force Field are hastened for a brief time. +30% Movement Speed

2
Force Field: Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds

Allies standing behind Toby’s Force Field are granted bonus health regeneration and attack speed. +14 Health Regeneration per Second, +15% Attack Speed

Targeting Overlay

Still Alive! Sorry!

UPR H8-MS Custom Railgun: Toby's powerful Railgun can be charged, dealing increased damage at higher charge levels.

Reduces zoom and While zooming Toby’s Railgun, all enemies (including cloaked enemies) are revealed in the scope.

3
Me 'n My Mech: Clad in his battle mech 'Berg', the adorable-yet-fearsome Toby's considerable engineering talent provides for modification to respond to a variety of battlefields

Increase Toby’s maximum shield strength. +240 Maximum Shield Strength

Sorry I Broke Your Legs

Arc Vortex

Sorry I Broke Your Wrists

Arc Mine: Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Enemies damaged by Arc Mines are slowed. +3 Seconds Slow Duration

Arc Mine: Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Arc Mines now suck enemies toward them

Arc Mine: Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Enemies directly hit by Arc Mines are stunned. +2 Seconds Stun Duration

Boosted Boosters

Upward Boost

Panic Mode

Boosters: Air-jumping while holding a direction grants Toby a quick boost in that direction. Boosters hold a total of 3 charges that recharge after 8 seconds.

Toby’s Boosters gain one additional charge. +1 Charge

Boosters: Air-jumping while holding a direction grants Toby a quick boost in that direction. Boosters hold a total of 3 charges that recharge after 8 seconds.

Toby's Boosters can now propel him upward

Boosters: Air-jumping while holding a direction grants Toby a quick boost in that direction. Boosters hold a total of 3 charges that recharge after 8 seconds.

Toby gains increased damage resistance while his Boosters are out of charges. +30% Damage Reduction

Beam Splitter

Overcompensating

Plasma Mine

Force Field: Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds

Toby’s Railgun projectiles split into three blasts when fired through a Force Field.

Force Field: Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds

Increases the size of Toby's Railgun shot when fired through his Force Field. +25% Projectile Size

Arc Mine: Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Arc Mines deal increased damage to enemy shields. +50% Bonus Damage to Shields

Riding the Rail

Self Destruct Sequence

Heartpiercer

UPR H8-MS Custom Railgun: Toby's powerful Railgun can be charged, dealing increased damage at higher charge levels.

Decreases the time required to fully charge Toby’s Railgun. -20% Charging Time

UPR H8-MS Custom Railgun: Toby's powerful Railgun can be charged, dealing increased damage at higher charge levels.

On death, Toby's mech explodes, dealing damage to nearby enemies. +500 Damage

UPR H8-MS Custom Railgun: Toby's powerful Railgun can be charged, dealing increased damage at higher charge levels.

Fully charged Railgun shots penetrate walls, objects in the world, and enemies.

Room for Improvement

Room for Mistakes

Force Field: Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds

Enlarges Force Field’s effective range. +50% Force Field Radius

8
Force Field: Deploys an energy field that blocks 510 enemy damage. Firing a Railgun shot through the field increases the projectile's velocity. Cooldown: 18 Seconds

Increases each Force Field's total health. +100% Force Field Health

What's Mine is Yours

Mines, Mines, Mines!

Primed Catalyzers

Arc Mine: Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Increases the range that Arc Mines can deal damage. +50% Area of Effect Radius

Arc Mine: Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Reduces the cooldown of Arc Mine. -20% Cooldown Time

Arc Mine: Launches an Arc Mine, which arms after a brief delay, dealing 80 area damage per second for 8 seconds. Afterwards, Arc Mine will explode for 133 damage. Cooldown: 15 Seconds

Increases Arc Mine's base damage. +15% Damage

Triple Charge

Endangering Species

Core Discharge: Transform's Toby's mech to charge up a powerful laser that deals 406 damage a second for 6 seconds. Cooldown: 65 Seconds

Rather than a single focused beam, Core Discharge charges up three blasts firing one after the other, dealing 563 damage per blast.

10
Core Discharge: Transform's Toby's mech to charge up a powerful laser that deals 406 damage a second for 6 seconds. Cooldown: 65 Seconds

Enemies damaged by Core Discharge blasts are slowed. +3 Second Slow Duration

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