Kleese Battleborn Helix Upgrades

Discussion in 'Battleborn Helix Builds and Guides' started by Dante Orlando, Jul 5, 2017.

  1. Dante Orlando

    Dante Orlando New Member

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    1. You want to start by making the rifts deal damage.

    2. You need something to slow so you can escape some situations

    3. You need to base most of your damage of the shock taser so I would add more damage with it by increasing the arc.

    4. Definitely link the rifts.

    5. Go for more battery which allows more long and frequent use of taser. -Unless you are the main support, then go left for healing

    6. Decrease the cool down of the rifts so you can move areas more often.

    7. In a small area those balls can destroy someone if they are bouncing around the walls

    8. Increase the taser' damage to make better use of that battery.

    9. Increase pulse speed to shock faster

    10. Go For Insta Hole so your special is more accurate -Unless you are main support go left for overshields.


    Energy Rift

    Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds

    Black Hole

    Kleese summons a Black Hole that pulls in enemies towards it dealing 334 damage. Cooldown 55 Seconds

    Wrist Cannon and Shock Taser

    Kleese fires energy blasts from his Wrist Cannon. He also fires a powerful Shock Taser from his chair, dealing bonus damage to Shields.

    Energy Mortar

    Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds

    Tactical Battle Chair

    Kleese rolls into battle in the most deluxe of all battle furniture. It increases Kleese’s maximum Shield capacity per level and can be used to extend jumps.

    Battlefield Tactician

    Kleese controls the battlefield through a variety of electrical based Shield attacks, stripping away his enemies’ Shields and Buffing his teammates’ Shields.

    Shocking Twist

    Shocking Pulse

    Energy Mortar: Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds

    Mortars will heal friendly target’s shields. +22 Sheild Heal

    1
    Energy Rift: Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds

    Energy Rift will shock nearby enemies dealing bonus shield damage. +50% Bonus Damage to Shields

    Shiftless Shells

    Overloaded Mortars

    Energy Mortar: Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds

    Energy Mortars will slow enemy targets they hit. +3 Seconds Slow Duration

    2
    Energy Mortar: Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds

    Firing Energy Mortars will deplete Kleese’s shield and add it to their damage. +100% Current Shield as Damage

    Chair Slam

    Quantum Precision

    Don't Tase Me Bro

    Wrist Cannon and Shock Taser: Kleese fires energy blasts from his Wrist Cannon. He also fires a powerful Shock Taser from his chair, dealing bonus damage to Shields.

    Using Kleese’s Shock Taser in the air will cause Kleese’s Battle Chair to slam into the ground, depleting his chair energy and dealing damage to all enemies around him. +160 Damage

    Wrist Cannon and Shock Taser: Kleese fires energy blasts from his Wrist Cannon. He also fires a powerful Shock Taser from his chair, dealing bonus damage to Shields.

    Kleese's Wrist Cannon now charges to fire a focused laser.

    Wrist Cannon and Shock Taser: Kleese fires energy blasts from his Wrist Cannon. He also fires a powerful Shock Taser from his chair, dealing bonus damage to Shields.

    Shock Taser now arcs to additional targets. +1 Additional Target

    Rift Network

    Unstable Rifts

    Energy Rift: Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds

    Energy Rifts will now link to each other when near each other. Their output will be increased times the number of rifts in the network.

    4
    Energy Rift: Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds

    Using Kleese’s Energy Mortars or Wrist Cannon attacks on an Energy Rift will now feed energy into the rift causing it to become unstable. Unstable rifts explode after a short time damaging nearby enemies. +133 Damage

    Don't Call it a Heal Chair

    Extended Battery Life

    Get Ready for a Suprise

    Tactical Battle Chair: Kleese rolls into battle in the most deluxe of all battle furniture. It increases Kleese’s maximum Shield capacity per level and can be used to extend jumps.

    Kleese’s Tactical Battle Chair can heal nearby players every second. +120 Health per Second

    Tactical Battle Chair: Kleese rolls into battle in the most deluxe of all battle furniture. It increases Kleese’s maximum Shield capacity per level and can be used to extend jumps.

    Increases Kleese's Tactical Battle Chair energy. +10 Chair Energy

    Tactical Battle Chair: Kleese rolls into battle in the most deluxe of all battle furniture. It increases Kleese’s maximum Shield capacity per level and can be used to extend jumps.

    Whenever Kleese dies, his Tactical Battle Chair explodes. +233 Damage

    Bulk Savings

    Rift Farm

    Expanded Mortar Capacity

    Energy Rift: Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds

    Kleese can have additional Energy Rifts alive in the world at the same time. +1 Rift

    Energy Rift: Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds

    Decreases Energy Rift's cooldown. -33% Cooldown Time

    Energy Mortar: Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds

    Kleese can now fire additional Energy Mortars. +4 Mortars

    Geezer Pleaser

    Bouncing Balls of Death

    Tampered Mortars

    Energy Mortar: Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds

    Killing an enemy with Energy Mortars instantly recharges Kleese’s shield.

    Energy Mortar: Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds

    Kleese's Energy Mortars will now bounce serveral times before exploding.

    Energy Mortar: Kleese shoots a barrage of 6 Mortars at an area. Mortars damage enemies for 22 damage and deal bonus damage to Shields. Cooldown: 10 Seconds

    Energy Mortars now all fire at the same time, blanketing an area.

    Brains Before Brawn

    Brawn Before Brains

    Tactical Battle Chair: Kleese rolls into battle in the most deluxe of all battle furniture. It increases Kleese’s maximum Shield capacity per level and can be used to extend jumps.

    Kleese’s maximum shield strength is increased. +150 Maximum Shield Strength

    8
    Wrist Cannon and Shock Taser: Kleese fires energy blasts from his Wrist Cannon. He also fires a powerful Shock Taser from his chair, dealing bonus damage to Shields.

    Kleese’s Shock Taser deals increased damage. +25% Damage

    Healthy Rift

    Quick Pulse

    Energy Rift: Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds

    Increases the max health of each Energy Rift. +500 Maximum Health

    9
    Energy Rift: Kleese opens up an Energy Rift that restores friendly shields by 83 and deals 83 damage to enemies every 3 seconds. A maximum of 3 Rifts, each have 700 health. Cooldown: 12 Seconds

    Increases the pulse speed of Energy Rift. -33% Pulse Time

    Sharing is Caring

    Insta-Hole

    Square Root of Pain

    Black Hole: Kleese summons a Black Hole that pulls in enemies towards it dealing 334 damage. Cooldown 55 Seconds

    Black Hole gives every friendly team member in range an overshield when it implodes. +225 Overshield

    Black Hole: Kleese summons a Black Hole that pulls in enemies towards it dealing 334 damage. Cooldown 55 Seconds

    Black Hole's time to pull enemies is greatly reduced. -40% Pull Time

    Black Hole: Kleese summons a Black Hole that pulls in enemies towards it dealing 334 damage. Cooldown 55 Seconds

    Black Hole causes all friendly Energy Rifts in range to become an Unstable Rift and explode. +133 Damage

     

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