My Miko Build for Incursion - Insane Support

Discussion in 'Battleborn Helix Builds and Guides' started by TiesjeGames, Jul 20, 2017.

  1. TiesjeGames

    TiesjeGames New Member

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    I love Miko. I like to play Miko as a support character in incursion PvP where healing isn't the only support Miko provides. In fact, I build Miko to be fast, to stop minion waves, and to AoE heal while gathering some XP with attacking minions. Miko is fragile but can definitely secure the kill because of speed!

    Explanation of the build
    I learned that speed is everything, especially in incursion. In my build, Helix 1, helix 3, Helix 4, and Helix 9 plays a huge role in stopping enemies (players included). Do not underestimate the power of slows, ever. The first helix gives a powerful slow and combined with the fourth helix, it can completely stop a lane from moving. Any melee character cannot reach you, minion waves stop moving and can be killed (which is the first priority in incursion). Because Miko can move even faster, Miko can chase any runners by slowing them down and killing them. Helix 3 provides cool down reduction allowing more AoE heals and more slows. With helix 9, the slow reaches up to 10 seconds which can be used every 12 seconds (helix 3 + Cool down reduction gear). Insane.

    So, how to shut down a lane? Trial of spores creates a trial of spores. Throw that cloud of spore skill as far as you can and you will see the trail slowing all enemies in it. This can be used as an escape (melee can't chase when they are slowed) and aggressively (slow down minion waves, chase running characters by slowing them and attacking them).

    I tried helix 2 - heal thyself a couple of times and noticed that it's just a waste of heal. The AoE heal heals anyone and anything nearby significantly. With cool down reductions and heal power this heal becomes really strong. It heals Orendi completely (she has low health) and allows people to run away while you throw in that slow and AoE heal together. It also heals all the minion bots and big robot except for thralls.

    Required gear
    This build becomes even stronger with the right gear. Primary stats, secondary stats and negative stats are to be considered when choosing gear. I use three different sets for Miko depending on which Incursion we will play.

    Overgrowth gear:
    Piece 1. Primary stat: 10.50 % cool down reduction, Secondary stat: 7 % heal power, Negative stat: +21.00% buildable cost.

    Piece 2. Primary stat: +9.80 % Sprint Speed, Secondary stat: 7 % heal power, Negative stat: +21.00 % buildable cost.

    Piece 3. Primary stat: 14.00% heal power, Secondary stat: 7 % heal power when surviving for 180 seconds, Negative stat: -42.00 shield recharge per second.

    In monuments I use similar gear, but replace the cool down reduction with movement speed. Also, instead of using purples, I use the green ones because they are cheaper to activate. The secondary stat will then only be activated when you take health damage. This means that you use your AoE heal after taking damage to get that 14% extra healing power.

    *I hope you like my build and don't hesitate to comment! :D





    Miko

    eldrid

    Combat
    Healer
    Easy
    Health: 1046
    Shield: 0

    The last surviving bud of a planet-spanning fungal colony, the otherworldly Miko is regarded as a capable "combat botanist", healing and protecting its allies while hurling poison-tipped Kunai at pretty much everything else.

    Combat Botany

    Miko's primary attack hurls a barrage of poison-tipped Kunai

    Cloud of Spores

    Throws a spore sack that explodes on contact, dealing 134 damage and leaving behind a Cloud of Spores that slows all enemies that enter it for the next 4 seconds. Cooldown: 17 Seconds

    Fungus Among Us

    Deploys a mushroom with 428 health that creates an area of effect lasting 45 seconds. Allies gain 75 health per second while in range. Cooldown: 60 Seconds

    A. Mikollopria

    Miko has evolved to adapt and survive through natural toughness, speed and the ability to heal others with a Healing Beam that restores 52 health per second.

    Biosynthesis

    Miko gains 193 health over 5 seconds. During that time Miko's Healing Beam grants 25% more health. Cooldown: 12 Seconds

    Molecular Mycology

    Miko's Kunai poison enemies on impact, dealing 48 damage over 2 seconds.

    First Responder

    Breathe Deep

    A. Mikollopria: Miko has evolved to adapt and survive through natural toughness, speed and the ability to heal others with a Healing Beam that restores 52 health per second..

    While Biosynthesis is active, healing an ally with the Healing Beam increases Miko's movement speed. +15% Movement Speed

    1
    Cloud of Spores: Throws a spore sack that explodes on contact, dealing 134 damage and leaving behind a Cloud of Spores that slows all enemies that enter it for the next 4 seconds. Cooldown: 17 Seconds

    Intensifies the slowing effect of Cloud of Spores. +100% Slow

    Regenerative Aura

    Heal Thyself

    A. Mikollopria: Miko has evolved to adapt and survive through natural toughness, speed and the ability to heal others with a Healing Beam that restores 52 health per second..

    Biosynthesis' healing-over-time effects are extended to nearby allies.

    2
    A. Mikollopria: Miko has evolved to adapt and survive through natural toughness, speed and the ability to heal others with a Healing Beam that restores 52 health per second..

    While Biosynthesis is active, healing an ally with Miko's heal beam also heals Miko.

    Evolutionary Emergence

    Plentiful Healing

    Swift Draw

    Biosynthesis: Miko gains 193 health over 5 seconds. During that time Miko's Healing Beam grants 50% more health. Cooldown: 12 Seconds

    Reduces cooldown time across all skills. -15% Cooldown Time

    Biosynthesis: Miko gains 193 health over 5 seconds. During that time Miko's Healing Beam grants 50% more health. Cooldown: 12 Seconds

    Increases healing granted to allies by Miko's Healing Beam. +13 Health per Second

    Combat Botany: Miko's primary attack hurls a barrage of poison-tipped Kunai

    Increases the reload speed of Miko's Kunai. +50% Reload Speed

    Trail of Spores

    Sticky Spores

    Sporeshock

    Cloud of Spores: Throws a spore sack that explodes on contact, dealing 134 damage and leaving behind a Cloud of Spores that slows all enemies that enter it for the next 4 seconds. Cooldown: 17 Seconds

    Cloud of Spores drops spores along the way to a target, covering a larger area.

    Cloud of Spores: Throws a spore sack that explodes on contact, dealing 134 damage and leaving behind a Cloud of Spores that slows all enemies that enter it for the next 4 seconds. Cooldown: 17 Seconds

    Cloud of Spores sticks on impact, bursting when enemies enter its blast radius or after 60 seconds.

    Cloud of Spores: Throws a spore sack that explodes on contact, dealing 134 damage and leaving behind a Cloud of Spores that slows all enemies that enter it for the next 4 seconds. Cooldown: 17 Seconds

    If Cloud of Spores hits an enemy directly, that enemy is stunned rather than slowing all enemies in the blast radius. +2 Seconds Stun Duration

    Toxic Transfusion

    Pervasive Poison

    Pandemic

    Molecular Mycology: Miko's Kunai poison enemies on impact, dealing 48 damage over 2 seconds.

    A portion of damage dealt to enemy health by Molecular Mycology is returned to Miko as health. +15% Life Steal

    Molecular Mycology: Miko's Kunai poison enemies on impact, dealing 48 damage over 2 seconds.

    Any damage dealt by Miko applies Molecular Mycology's poison effects.

    Molecular Mycology: Miko's Kunai poison enemies on impact, dealing 48 damage over 2 seconds.

    Molecular Mycology's poison effects spread to nearby enemies.

    Probiotics

    Healer's Oath

    Spore Strike

    A. Mikollopria: Miko has evolved to adapt and survive through natural toughness, speed and the ability to heal others with a Healing Beam that restores 52 health per second..

    Increases Biosynthesis's self-healing effects. +15% Healing

    A. Mikollopria: Miko has evolved to adapt and survive through natural toughness, speed and the ability to heal others with a Healing Beam that restores 52 health per second..

    Increases the effectiveness of Miko's Healing Beam while Biosynthesis is active. +25% Health per Second

    Cloud of Spores: Throws a spore sack that explodes on contact, dealing 134 damage and leaving behind a Cloud of Spores that slows all enemies that enter it for the next 4 seconds. Cooldown: 17 Seconds

    Increases Cloud of Spores' impact damage. +15% Damage

    Fight or Flight

    Blade Slinger

    Biosynthesis: Miko gains 193 health over 5 seconds. During that time Miko's Healing Beam grants 50% more health. Cooldown: 12 Seconds

    Briefly increases movement speed when taking damage. +15% Movement Speed for 2 Seconds

    7
    Combat Botany: Miko's primary attack hurls a barrage of poison-tipped Kunai

    Increases the firing rate of Miko's Kunai. +20% Attack Speed

    Biosynergy

    Residency

    A. Mikollopria: Miko has evolved to adapt and survive through natural toughness, speed and the ability to heal others with a Healing Beam that restores 52 health per second..

    Using Miko's heal beam on allies reduces Biosynthesis' cooldown, allowing more frequent usage. -30% Cooldown Time

    8
    A. Mikollopria: Miko has evolved to adapt and survive through natural toughness, speed and the ability to heal others with a Healing Beam that restores 52 health per second..

    Increases the duration of Biosynthesis' effects. +5 Seconds Duration

    Spore Storm

    Resilient Strain

    Cloud of Spores: Throws a spore sack that explodes on contact, dealing 134 damage and leaving behind a Cloud of Spores that slows all enemies that enter it for the next 4 seconds. Cooldown: 17 Seconds

    Enlarges Cloud of Spores' area of effect. +50% Area of Effect Radius

    9
    Cloud of Spores: Throws a spore sack that explodes on contact, dealing 134 damage and leaving behind a Cloud of Spores that slows all enemies that enter it for the next 4 seconds. Cooldown: 17 Seconds

    Cloud of Spores lingers longer after bursting. +6 Seconds Duration

    Bark Skin

    We are Many

    Viscious Strain

    Fungus Among Us: Deploys a mushroom with 428 health that creates an area of effect lasting 45 seconds. Allies gain 75 health per second while in range. Cooldown: 60 Seconds

    Increases the maximum health of Fungus Among Us mushrooms. +214 Maximum Mushroom Health

    Fungus Among Us: Deploys a mushroom with 428 health that creates an area of effect lasting 45 seconds. Allies gain 75 health per second while in range. Cooldown: 60 Seconds

    Reduces the cooldown of Fungs Among Us at the cost of reduced mushroom health. -50% Cooldown Time, -214 Mushroom Health

    Fungus Among Us: Deploys a mushroom with 428 health that creates an area of effect lasting 45 seconds. Allies gain 75 health per second while in range. Cooldown: 60 Seconds

    Fungus Among Us deals damage over time to enemies in range. +167 Damage per Second

     

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